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flower

February 26, 2009

[Slate] Flower, [is] a little marvel of a game that casts the player as a series of petals floating in the wind.

What’s remarkable about Flower is the sensation it creates, from start to finish: simple, almost indescribable, joy. Kellee Santiago, the president and co-founder of thatgamecompany, the game’s publisher, says in an accompanying behind-the-scenes video that Flower is “the video game version of a poem” and that its purpose is to create “an emotion” in those who play it. Flower, which at least for now is exclusively for sale on the PlayStation Network of downloadable games, is not unique in that ability—other games successfully create fear, or nervousness, or exhilaration (or controller-hurtling anger)—but it is the only game I’ve played that made me feel relaxed, peaceful, and happy. What’s the point of it? Only that. Which is plenty. (read or try out another lovely game by the same folks.)

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3 Comments leave one →
  1. February 27, 2009 2:39 pm

    flower, flow: http://intihuatani.usc.edu/cloud/flowing/black.html (created by the same guy i think)

  2. February 27, 2009 2:57 pm

    Wonderful thanks A! a pleasant distraction indeed…

  3. February 27, 2009 5:51 pm

    take good care: bad procrastinator trap. but excellent seamonsters and nice zennish music…

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